Website changes – coming soon. I work a lot.

Welp, this website is going to receive a major overhaul. We have Hey! coming out shortly, a game about a dog who barks at traffic, people, cyclists and birds.

I am hoping to get a nice splash page setup going, and to enable your reading of all of the blog posts as you go.

I want to make comics, I want to make music, I want to make games, and I want to keep making Youtube Videos. But I work six days a week. Life is busy, and busy is tough for extra work. I hope to have some things up that you will all enjoy.

Oh! And I have remade and upgraded Rock Fighter in Unity for App release. Expect two releases soon!

Until next time.

It’s a learning process.

Hello again! I will hopefully get this site updated some time soon. I have been working to produce a much nicer looking game for you with some decent sound effects and seamless account linking functionality.

More youtube posts! I have learned the simple “two camera” technique in Unity. Huzzah!

And I have decided on the unpopular path towards making a paid app. I understand many will not find the value of this game substantial enough to be worth a whopping $0.99. But I think in the future, people will understand the monetisation and possibly appreciate it.

This video should let you know what I am thinking here. You get a game where you can earn premium currency for other games under the Guy Bits umbrella! Neat! I think!


Bit Sorter!

Good lord, no posts in a month! I guess it is because I have been working hard on BitSorter!

I am probably about half way done with the game. Be prepared to see the game on the android store in like a month for either $0.99 or (maybe) free with ads.

I am hoping to join the game up with my guybits database and enable account creation/login so that players might enjoy getting some earnings from the game… maybe add some cosmetics into it.

Anywho, until next time.

A month’s time passes.

Hello all, Blaise here. I have not done too much with the website in the past month or two. Indeed, I have not actually updated that sprite-instead-of-numbers thing either. Work is keeping me busy, and holidays are looming ahead. I fear Rock Fighter has seen it’s last updates. I don’t know how to optimise it and I am not sure I care – it works on PC as a little test of a game idea I had, and you can even upload your score to a database on the internet. Neat. Some phones seem to bug out and some tablets seem to not use touch and restricting touch input to disallow double touch to zoom etc. is tiring and painful. I think I will go back to Unity now. On that note, GridLocked will likely be receiving its fair share of my attention. I hope to get the Unity version up and working within, oh, let us just say a month and be done with it. 10th of January tentative Unity release date for GridLocked. Stay Tuned.

Rock Fighter Leaderboard updates

New leaderboard is up and seems to work. You can now submit your most recent score to the leaderboard regardless of whether it is your high score or not. I will make the death menu more clear on that soon. Working on some simple art for the text and such. Might create a sprite map for text and see how that works.

For those interested in why/how –
Why? Because FillText() is an incredibly wasteful function graphics processing-wise.
How? I will basically have to type out all of the letters and numbers into an image file with the style that I want. That is the first, easy step.
The next part is a bit harder – I would have to create a sort of loop that goes through any text I want to put in, finds the coordinates to start from and finish at of the big text spritesheet, and then draw it.

I am thinking I will just keep it to numbers, and even that will be an annoying little job to do. Hopefully it will help improve performance on some devices. Oh! And Windows phone users apparently do not have touch. Hmm. And I have to disable screen movement/zoom/etc. from double taps and what not. So… I will see about fixing that soon enough. I think I will just give everyone mouse/touch options in their menus.


Leaderboard design and issues :/

Hello all, I have found an odd problem in the high score page for submission. Here is the whole thing:
– I want users to just submit a name, and grab the high score from their cookie
– I want users to not be able to spam the same score over and over
– I do not want to bug users for their name over and over
– I want the score submission to be as seamless as possible

To do this I currently ask for your IP address. Yes. I grab it from your computer, ask if a combination of your IP and the highscore is in the database, if not, hey! You have a new high score!

Several problems:
– You may have changed your IP address (and thus, hey! You have a new high score! Even when you do not)
– You may have the same IP address as someone else has or used to have (and thus, if your high score is less, no high score for you, buddy!)

So I either have to suck it up and allow people to spam high scores, in which case only the STRONG will survive, or make people have to, like, log in. Bleh. Maybe I can store a userID variable in the javascript and create an additional cookie using some kind of database userid storage, but when the cookies run out you will not be able to check out your old high scores… but that is already a current problem.

Anyway, just thought I would let you all know that, yes, I am aware that the high score table for Rock Fighter is buggy. I am working very, very slowly on it. I might make some changes soon, but I think I will err on the side of allowing players to re-submit scores and no longer using IP addresses. I will likely use a generated userID in the cookie.

Adventures in online Game Dev!