Ludum Dare is coming up! I should make Bit Circuit!

Looks like Ludum Dare is here again this weekend, neat! Last time we did this, I pumped out Jack Bean: The Stalkening with James. Good stuff. We worked a bit on it and put in some music, which really helped pull things together.

Then, after many graphical polish updates, released it on Android. Good stuff.

We might be making another game or two for Ludum Dare, so that’s cool. We already have some ideas about the different top themes. I personally am hoping for Shape Shifting.

I will be making Shifty Shapes regardless, probably.

Lastly, I had a look at my old dev list and realised that it was over a year ago that I made Bit Circuit, and then updated the look a tad…

So I want to get back on that and make it happen. I like my Bit Universe, and I’m looking forward, again, to bringing about a more immersive overall experience with the Guy Bits Banner.


Blender 101. Made a dude.

So! I think this is about as far as I am going to go with the website for the time being. This is the “updated style”. I think it is pretty neat. Definitely more modern than previous.

I spent the weekend making this guy and that has been a good experience. I have gotten sick of making code that no one can, well, appreciate. Most people simply do not know how hard programming can be, or now a few dozen lines of code could have taken a day to write because of some obscure error.

I’m definitely having more fun with this, too. It is very gratifying to have stuff immediately after you spend a bunch of time working on it. Very different to writing code for a number of systems. Hooray, my procedural generation works finally? You can probably imagine how different it is comparatively to making a model and animating it. Like. That is visible progress right there.