Detrita Battlegrounds

Coming soon to PC on Steam, a Top Down 2.5D Space Shooter where you blow up waves of enemies for loot and high scores!

Detrita Battlegrounds - shooting things in space

This is the first time I’ve put my money where my mouth is. First time it’s really mattered. And possibly my last chance before life becomes too hectic to continue gamedev as a possible form of real income. Let’s make a good showing of it.


The Gap

So I’ve been looking at what I’ve managed to put out, and I take note of every little negative thing. When I look at Bit Sorter, I know what it could be, if I put in another hundred to two hundred hours or so – but a large part of me doesn’t want to, because it’s just a pointless tap game.

I have half finished projects all over the shop. Bit Circuit, the start of Bit Tender, Rock Fighter (which still has a basic HTML5 implementation still available but not working quite right). Gridlocked. Arches. Overworld. I’ve got bloody game ideas for days over here. But every time I look at them I find them wanting. Gridlocked could be very cool mechanically, but I haven’t struck up the right story to back it up. The old DOS game turned free HTML5 classic HEXXAGON is an interesting 1v1 puzzle game that gives creates a range of interactions. But really? Gems vs Pearls? I doubt it’ll ever really take off in any form like that. And frankly it’s too simple to scale into anything worth someone’s money. That’s how I feel about Bit Sorter. I doubt, even if I put in those hundreds of hours creating fresh assets and really making the Bit Currency useful and fun to earn and spend… I just don’t think it’s got enough depth and fun. I enjoyed playing it on a tablet for a while. It does have a competitive spirit to its High Score system that I worked hard on making granular with the speed bonus.

Oh, and I forgot about my Zen Garden I was working on. It could be a pretty neat Idle App eventually, but working in Unity was so frustrating to get things to work.

Lastly, I was working somewhere I didn’t like. I wanted to make games to eventually break free of that situation. Now I work somewhere I love. I don’t need to break free of this. I actually quite enjoy it. So I can focus on doing stuff that I like to do. Which seems to be mostly playing games.

Now, I do like making things work. That is probably my favourite thing. When I am making a game, designing an idea is middling. If I’ve got someone to bounce ideas off of, then it’s great! But now, not so much. Getting an idea up and running though, oh man. I love proving a concept. I love having a problem, and then solving it. Lastly, I hate finishing a game with polish, which is a very important thing to do and detrimental not to. I don’t have Game Developer friends, and I haven’t collaborated seriously since OMFG Shapes!. Now with HCT Games dissolving, well, I suppose my next things will be back to Guy Bits. Which is good! But it’s very difficult to create an idea that hasn’t been done to death in ways that I can’t match or beat.

I am a novice developer. I can program pretty well, but ultimately my art skills leave a bit to be desired. I might be able to make a pretty slick Nintendo64 level graphics game in about a year. When I think about what I want to make, I grasp at ideas that are within my ability. I don’t think I can make a Zelda: Ocarina of Time. There’s just so much content to create there. I could probably make a Zelda: A link to the Past, but I don’t have a single player story to tell. There are a number of things I’d like to do, but I don’t know how to do them. I’ve finally picked up how to do the node server thing – whether that will translate back to Unity in a meaningful way (allowing me to potentially host an online real-time server without paying $100+ a month) is yet to be seen.

I know what I can do, and I know what I can’t. And what I want to do I know I can’t yet. This is The Gap. Which means what I am doing is basically practicing – or exercising my ability. No one wants to exercise. But we all want to be fit.

I want to be a sexy, fit game developer. I guess I need to start exercising.

Release Time!

Get Never Tell Me The Odds for Android on Google Play!

Completely coincidentally (seriously, I went to work and a few hours into the day) realised that my Star Wars Reference Game was released on May The 4th! Neat!

The game even has its own subreddit!

I guess they have been prepping for this release for a while since the subreddit has been around for years!

James did wonderful work again, so here is another plug to his soundcloud – cheers for the music, friend!

All in all it has been a fun game to tinker around with and finally put out there. I think it’s fun, I hope you do too.


May Update

May update

This month and months moving towards I am going to try and push Guy Bits Games to new heights. I have received offers here and there for game distribution and you know what? With a few updates and more releases, it might be worth it.

I have been working on NTMTO and Bit Circuit this month, and both are nearing completion. They should be out on Google play by June. Stay tuned for more updates.


Ludum Dare is coming up! I should make Bit Circuit!

Looks like Ludum Dare is here again this weekend, neat! Last time we did this, I pumped out Jack Bean: The Stalkening with James. Good stuff. We worked a bit on it and put in some music, which really helped pull things together.

Then, after many graphical polish updates, released it on Android. Good stuff.

We might be making another game or two for Ludum Dare, so that’s cool. We already have some ideas about the different top themes. I personally am hoping for Shape Shifting.

I will be making Shifty Shapes regardless, probably.

Lastly, I had a look at my old dev list and realised that it was over a year ago that I made Bit Circuit, and then updated the look a tad…

So I want to get back on that and make it happen. I like my Bit Universe, and I’m looking forward, again, to bringing about a more immersive overall experience with the Guy Bits Banner.


Blender 101. Made a dude.

So! I think this is about as far as I am going to go with the website for the time being. This is the “updated style”. I think it is pretty neat. Definitely more modern than previous.

I spent the weekend making this guy and that has been a good experience. I have gotten sick of making code that no one can, well, appreciate. Most people simply do not know how hard programming can be, or now a few dozen lines of code could have taken a day to write because of some obscure error.

I’m definitely having more fun with this, too. It is very gratifying to have stuff immediately after you spend a bunch of time working on it. Very different to writing code for a number of systems. Hooray, my procedural generation works finally? You can probably imagine how different it is comparatively to making a model and animating it. Like. That is visible progress right there.


Trials of Love – Global Game Jam!

Hello there my various readers! Last week I participated with James and Reece at the Global Game Jam!

Good stuff all in all, learned a few techniques in Blender through James’ hard work. Reece provided excellent art and voice acting talent to the team and we ended up making The Trials Of Love, a game about modern day mating rituals.

If you want more details, but are want to just watch a video instead of playing a game, check this out!